
Math Race
About Math Race how to play ยท controls ยท tips
How to play
The race starts straight away. Look at the sum on the race board.
Tap the right answer, or type it on the keyboard.
Each right answer zooms your kart forward. Five in a row gives you a turbo!
The first race is half a minute, then each race lasts one minute. Come 1st to clear the stage, win a new kart and race on in a new place.
Math Race is a kart race powered by sums. A koala in a little red kart lines up against a kangaroo, an emu and a wombat. Every right answer gives the koala a burst of speed, and five in a row fires a turbo. Choose adding, taking away, times or a mix. Every child starts with sums to 10; win two races and the numbers grow to 20, then to 100, and they step back down if a child needs more practice. Each race is a stage: win it and the next race is in a new place, from the outback to the seaside, snowy hills, candy land and the jungle. A wrong answer only makes the kart wobble, with a friendly 'Nearly! Try again', and after two tries the answer is shown so nobody gets stuck.
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