Flying Galah

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About Flying Galah how to play · controls · tips

How to play

1

Tap, click or press Space to flap. Stop tapping and your bird glides down.

2

Fly through the gaps between the gum trees. Each tree you pass is a point, and each gum leaf is another.

3

Catch golden feathers (+5), fly through leaf rings (+3), and pass 5 trees without a bump for double leaves.

4

Catch a power-up bubble once a level: a magnet pulls leaves to you, slow-mo slows everything down, and Rainbow Ride flies the galah by itself for a few seconds.

5

Magpies, seagulls and kites cost a life if you bump them; a gum blossom shields you once. Wind, bubbles, vines and balloons only push you about.

6

You have three lives. After a bump the galah starts again with a 3-2-1 countdown.

7

Every 30 trees clears a level: a +10 bonus and a gift box with a hat, then pick your bird and fly on to a new place. There are 10 places to reach.

8

From Level 2 each level has a mission, shown at the top. After the level comes Leaf Rush: catch as many leaves as you can in 10 seconds.

9

Game over? Continue from the level you reached, or start again from Level 1.

TipTap gently and often rather than in big bursts, and follow the leaf trail: it always leads to the middle of the next gap.

Flying Galah is a tap-to-fly game made for young children, with a cheerful pink galah flying through gum-tree gates. Every tap is a flap of the wings; let go and the bird glides down again. Fly through the gaps between the gum trees and follow the trail of gum leaves to the next gap. It is made to be fair to a five-year-old: the galah waits in the air until the first tap, the first gaps are extra wide, the first two levels stay at an easy pace, and a friendly voice reads out each mission, each new surprise and a true fact about your bird, so children who can't read yet can play too. You have three lives. Lose one and the galah starts again from a steady hover after a 3-2-1 countdown, so nobody is caught out. Every 30 trees clears a level: the flight stops for a big celebration, a gift box pops open with a hat, and you fly on into a new place with its own tune. There are 10 places: the outback, the seaside, snowy mountains, candy hills, a starry night, a rainforest, a sunny farm, an autumn forest, city rooftops and a rainbow valley, where finishing the last level wins a rainbow crown. Each place brings one new thing: a slow magpie, a gliding seagull, wind gusts, bouncy bubbles, swinging vines, party balloons, leafy gusts and smiling kites. Golden feathers and leaf rings give bonus points, and a gum blossom shields you from one bump. Once a level a power-up bubble floats by: a magnet that pulls leaves to you, slow-mo, or a Rainbow Ride that flies the galah by itself for a few seconds. From Level 2 every level has a small mission, like flying through leaf rings or catching golden feathers, and after the gift box comes Leaf Rush: ten seconds of swooping through a sky full of leaves with nothing to bump. Your points add up across every flight and unlock nine friend birds, each with its own little call: a rainbow lorikeet, a laughing kookaburra, a cockatoo, a budgie, a superb fairy-wren, a crimson rosella, a sacred kingfisher, a toucan and a scarlet macaw. Every bird flies exactly the same, so choosing one is just for fun. If the game ends, you can continue from the level you reached. The gaps narrow slowly and the trees come a little faster as you get better. There is no timer and nothing to buy.

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